AR Density Learning App (Bachelor Project)
A mobile AR learning application that visualizes mass, volume, and density by placing scaled 3D materials into the real world using Unity and AR Foundation.
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Game Development • XR / AR / VR • Hardware Prototyping
I’m a hands-on developer who enjoys building interactive systems and prototypes, driven by curiosity and a passion for turning ideas into working software.
I’m a recent graduate in Game Development and Learning Technology from the University of Southern Denmark, with experience in game development, AR/VR, and hardware prototyping.
I enjoy building interactive experiences across game development, XR, and hardware-based systems. What interests me most is taking an idea from concept or sketch to something tangible, testable, and usable — whether that is a game system, an AR application, or a physical prototype.
Designing and building interactive experiences focused on mechanics, systems, player engagement, and gameplay feel — mainly in Unity and C#.
Building AR and VR applications for learning, visualization, experimentation, and immersive interaction, primarily with Unity and AR Foundation.
Creating Arduino-based systems, controllers, and physical prototypes that connect software with sensors, motors, LEDs, and real-world interaction.
Practical 3D modeling and 3D printing for prototypes, mechanical parts, and interactive projects — mainly in Fusion 360, with Blender when needed.
A few selected projects that reflect my work across game development, AR/VR, and interactive hardware systems.
A mobile AR learning application that visualizes mass, volume, and density by placing scaled 3D materials into the real world using Unity and AR Foundation.
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A mobile AR game prototype with a custom-built controller, combining physical movement, ghost hunting gameplay, and hardware interaction.
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An Arduino and Unity prototype featuring steering input, paddle shifting, and LED rev feedback, designed as a hands-on racing control system.
Read more →This site is a collection of projects I’ve worked on across game development, AR/VR, and hardware prototyping. I enjoy exploring different technologies and building practical prototypes — especially projects that connect software, interaction, and physical systems.
You can read more about my background, skills, and how I work on the About page.
More about meIf you want to talk about a project, a role, or anything related to game development, XR, or hardware prototyping, feel free to reach out.